Mars Miniatures

Mars Miniatures

Monday, August 10, 2015

Basic D&D: Tyrion Vs The Cult Of Cthulhu Part 2 - Unraveled

The adventure continues here in part 2...


Radagast:  Now that we control this room, we have four choices.  That northern room with the six Beastmen, a northern corridor, a northeast tunnel that looks dark and slimy, and the eastern tunnel that seems to lead to a room with a Troll and other nasty critters.

Tyrion:  I propose we keep as stealthy as possible.  We know the evil wizards are somewhere in the east.  But I dont want to face a Troll just yet.  Lets take that damp dark northeast tunnel and see if we can find a way around.

Radagast:  This crossroads is a good place to establish a base.  Perhaps we should leave the healer, Maester Qyburn and some warriors here to safeguard our way out.  While the rest of us more stealthy types go exploring.

Eowyn:  Very well, I will call the others to make a base here in this room.  It does seem best we dont get cut off from escape.

Eowyn:  Come along, the room to the east is going to be our base.
Abdul the Mad Arab: I shall remain here to keep an eye on the Beastmen, lest they surround us.
Eowyn:  No, Radagast says he needs those who are stealthy to come with us deeper into the unknown.
Eomer:  Very well, sister, I shall stay and watch.  Take care of yourself!  If I am going to be staking out these Beastmen... Maester Qyburn, have you got any coffee and or doughnuts on you?

So the party splits up, with Halbarad, Tyrion, Radagast, Eowyn, and Abdul Alhazred searching for the evil wizards.

Tyrion: Why do dark cramped tunnels have to be wet and slimy?
Halbarad:  Radagast, your lantern please?
Radagast:  (activates his lantern)  In brightest day, in blackest night, No evil shall escape my sight Let those who worship evil's might, Beware my power...  Green Lantern's light!

The heroes emerge out of the tunnel and hear the sounds of drunken Orcs.

Back in the crossroads room, the barbarians keep a close watch on all the corridors.  Maester Qyburn continues to patch up their wounds.

Somewhere, in the east, there is a Summoning Room... filled with the incantations of the evil wizards!

Rasputin: "Iä! Iä! Cthulhu fhtagn!"

Halfling Wizard:  Over the jagged peaks of Thok they sweep, Heedless of all the cries I make, And down the nether pits to that foul lake, Where the puffed shoggoths splash in doubtful sleep.

Orc Shaman:  Mork and Gork calling Orson.  Come in Orson. Nanu nanu! Shazbot!

Witch of Mirkwood:  EXPECTO PATRONUM....


A black mass of horrid evil is rising and swirling from a pit of skulls and sacrificial offerings.

The evil wizards pour their power into the dark creature.  It begins gaining power every turn that passes.  If no one stops it, it will soon reach its full strength.

Abdul the Mad Arab leads the party past the Orcs towards an eastern corridor.

Suddenly, three of the Beastmen head south towards Eomer! 

Wolf-woman:  Alright guys, see you when you get back from patrol.
Cobra-man:  Yeah, we will play poker, I need to make back some of those Gold Pieces you won from me last week!
Wolf-woman:  I already spent it getting a pedicure!

Eomer rushes back to the others.

Eomer: We got trouble.  I got a bad feeling about this.

Crom:  Thanks for the heads up, Mr Lucas.

The party finds themselves coming out of the tunnels and into a room.

Halbarad:  (whispers)  Wait...
Abdul:  What?
Halbarad:  Trap.  Right in front of you.  Big giant blades in the floor.
Abdul:  I am very glad we brought a Thief with Detect Trap skill.
Halbarad:  I am a Ranger.
Abdul:  Tell that to the DM.

Back in the crossroads room, Eomer, Temujin, and Crom are scrunched up hiding behind a stalagmite.

Temujin:  You need to lose some weight!
Crom:  At least Im not Varys!
Eomer:  Shhhh... they are coming...

Shagga and Maester Qyburn are hiding near the dark tunnel entrance.  Shagga is too injured to be much use in the fight.
 
Shagga:  Say, Maester.  Since I got you here...  ever since we got into this blasted dungeon, I got some chaffing on my...

Maester Qyburn: (tosses him a potion)  Yeah, yeah... I know.

The party hears the incantations and buzzing of magical energy in the room to the south.

Abdul and Halbarad sneak to the other side of the doorway and see the ritual taking place.

Abdul:  This is bad.  They are summoning a Shoggoth! 
Halbarad:  A what...?
Abdul:  Formless protoplasm able to mock and reflect all forms and organs and processes - viscous agglutinations of bubbling cells - rubbery fifteen-foot spheroids infinitely plastic and ductile - slaves of suggestion, builders of cities - more and more sullen, more and more intelligent, more and more amphibious, more and more imitative! Great God! What madness made even those blasphemous Old Ones willing to use and carve such things?
Halbarad:  Ok, I didnt really understand that.  But thats bad.. right?

Radagast:  Im guessing we cant take that thing on our own?
Abdul: No.  We need lots of help.
Tyrion: Ok, you guys stay put.  I will bring the other guys here.
Eowyn:  I hope you remember how to get back?
Tyrion:  Dont worry, I never forget where I parked!

Tyrion heads back and quietly slips past the Orcs and heads into the dark tunnel.

Back in the crossroads, the Beastmen pass by the barbarians...

Fish-man: I wanna go home. Does anyone know where my dad is?
Cobra-man:  Your father's probably back at the pet store.
Fish-man: Pet store?
Cobra-man:  Yeah. Like, I'm from Bob's Pet Mart.
Bird-man:  Pet Palace.
Cobra-man:  Mail Order.
Bird-man:  eBay.

Bird-man:  Guys did you hear...  oh my...

Then battle erupts as the barbarians attack the Beastmen. 

Shagga runs into the room and Qyburn looks in but doesnt enter.

One of the Beastmen is running east towards the tunnel that leads to the Troll and the winged monsters. 

Maester Qyburn:  Shagga!  The Fish-thing... its getting away!

At that moment, Tyrion comes out of the dark tunnel.

Tyrion:  My word!  What is going on here?  Qyburn!
Qyburn: Madness, chaos!  I dont know... we are doomed!

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Next post:  Basic D&D: Tyrion Vs The Cult Of Cthulhu Part 3 - Summons


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