This is a 3-part battle report based loosely on the "Ziggurat of Doom" scenario as found in the Warhammer 1st edition White Box set. Since we already showed off all the newly painted units in the last post... let's get straight to the action!
Bullywug King: I am the Lizard King, I can do anything!
Mad Furrikson: (whispers) he is no Jim Morisson, if ya ask me...
Bullywug King: Hundreds of years ago, our two kinds built the Undermountains. You Dwarves built Khazad-Dum, the Mines of Moria. We Slann built below your Underdeeps of Moria, this land... The Savage Lands. We lived in harmony until Chaos came and destroyed our peaceful existence. The Orcs drove you out, Chaos annihilated my people. I am the Last Bullywug King! I have waited for your kind to return and here you are. The power of this Temple is failing and the enemy will soon penetrate its defenses, but I can still use the last of its energy to help us both!
Balin: And if we ally ourselves with you, what help can you offer?
Bullywug King: I am a summoner, I can summon great and vicious beasties that will help you reconquer your Kingdom. Dwarf King, your enemies are mine also! Together, we can crush the Orcs, Dark Elves, Undead, and whoever else from our lands. In fact you have no choice! In moments, the tribe of Orcs known as the Metal Magic Clan will attack us!
Balin: Hmmm... this place doesnt look very defensible.
Bullywug King: I can summon reinforcements for us with the power of these crystals. But you must make sure I am not disrupted.
Balin: My companions and I are powerful heroes, but we are only seven. What can we do against a whole tribe of Orcs?
Bullywug King: Here are some quick summoned creatures to help us start!
Poopytail the Sabretooth Tiger purrs, while Fangs McGillycutty the Raptor snarls.
The deck is composed of mostly number cards which signify no event. There are 2 other ace cards in the deck: one that means a Cockatrice summoned creature arrives for the Slann/Dwarf side and another for a goblin spell caster arrival event.
The Bullywug King and his pet Raptor are at the top of the Ziggurat.
Also the crystals can be destroyed. They have 3 hitpoints each and have a Toughness of E (thats T5 for those of you who play new fangled editions of Warhammer!)
Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!
10 Orcs arrive in the West! Led by their hero, Guthnog Bristlenose.
The Orcs are in a tight formation. The Dwarves of both Crystals decide to unify their forces and form a unit to face the incoming Orcs. Of course this means, they must leave one Crystal unguarded. Balin and Baldrik hold their position above. Poopytail, hides behind the trees and waits for an opportune time to pounce!
The Dwarves charge, but is met with a counter-charge from the Orcs. They clash in the middle. Charging adds +1 to hit, countercharging negates that bonus. The Sabretooth maneuvers around the flanks and next turn is ready to attack the rear of the Orc formation.
4 wounds on the Orcs, 1 fails to save. 3 wounds on the Dwarves, 1 failed save, which means Jezreel Ironhand loses a hitpoint. The Orcs lose the combat resolution 4 to 3 (add wounds and failed saves) and are pushed back 2". The victorious Dwarves are allowed to flank up to 2 figures per flank if they have any figures in a 2nd rank. They do, so Napper Grundin moves to flank the left side. The Orcs may turn to face the flanker if it has a 2nd rank, they do and avoid a flanking penalty. 1st edition has no rank bonus, but if a unit is flanked there is a -2 to hit penalty for all figures in a unit.
Balin: Next time, bring more friends!
Black as midnight, black as pitch, blacker than the foulest witch.
Of course it helps to have the general right next to you.
Balin: Steady now Baldrik... Its just a flesh wound!
Next post: Part 2 - Apocalypto