Mars Miniatures

Mars Miniatures

Saturday, January 14, 2017

Oldhammer Monster Manual

Just for fun, here are all my currently painted Oldhammer-ish Monsters.
Citadel, Marauder, & Ral Partha only need apply.
All my other new fangled critters will have to sit this one out.

The stats for the monsters I pulled from all versions of Warhammer 1st edition to 8th.
Storm of Magic was pretty handy, and the 6th edition Chronicles titles too.

For the weirder monsters, I did take into account their AD&D stats from 1e Monster Manual.
And tried to model them by using mostly Chaos Attributes/Gifts/Spells and other Special Rules to Warhammer-ify them.
I dont play in pick up games or tournaments, so I didnt bother about point values.


"At my challenge, by the ancient laws of combat, we are met at this chosen ground, to settle for good and all who holds sway over the five points."

Now onto the Monster Manual (in alphabetical order too!)

Balrog
M  WS BS  S  T   W   I    A   LD
6    10  10   6   6   15  10  10  10

Special Rules:
- Fire Whip (Shooting attack, 6" Range, Str 6, Fiery attack)
- Fly (20" Move)
- Poisoned Attacks (To Hit rolls of 6 automatically Wound)
- Immunity to Fire based attacks
- Ward Save 5+ (Ward Saves cannot be modified)
- Fire Blast (Magical Attack, Once per game, 24" Range, 2" Blast template, Str 3 Fiery attack, Power 7)
- Wall of Fire (Magical Attack, Once per game, anywhere the Balrog has LOS lay down a 12" Wall of Fire, any figure touching or moving across it suffers Str 3 Fire damage, lasts the whole game, Power 13)
- Rain of Fire Bolts (Magical Attack, Once per game, shoot up to 6 Fire Bolts at any target, 24" range, automatic Hits, Str 3 Fire attacks, Power 10)

This is the Balrog from the Warhammer 1st Edition supplement - Forces of Fantasy.

Bloodthirsters are crying from those stats and Balrog is drinking their tears...
I actually toned him down a bit for streamlining too! 
I put the Power level in there in case he targets something with Magic Resist or a Wizard tries to Dispel the Wall of Fire.

Catoblepas
M  WS BS  S  T  W  I  A  LD
6    3     3    4   5   4   1  3  7

Special Rules:
- Death Gaze (Magical attack, 12" Range, Str 2, If a 6 is rolled To Hit then the enemy is killed automatically, When rolling To Wound use Initiative instead of Toughness, No Armor Saves are permitted against Death Gaze, No Dispel but magic Resist OK, Power 10)
- Miasma of Pestilence (All enemy in base contact with Catoblepas reduce their WS, T, I, and A to 1)

OK, that Death Gaze is a quick kill if it hits, no matter how many Wounds the enemy has.

And that Miasma is terrifying too!
So, you dont want to stay at range because of the Death Gaze, but if you get in melee a bunch of your stats drop to 1...  then the Catoblepas chews you up slowly like cud! 

The Death Gaze is used in the Magic Phase, but cannot be Dispelled by enemy Wizards.
However, Magic Resist will work, which is why I put a Power level in there.

Chimera
M  WS BS  S  T  W  I  A  LD
6    4     0    6   5   4   2  6  5

Special Rules:
- Fly (20" Move)
- Poisoned Attacks (To Hit rolls of 6 automatically Wound)
- Scaly Skin (4+ Armor Save)
- Flaming Breath  (Shooting attack, Str 4, Flaming Template attack)

After seeing the stats for Balrog and Catoblepas, suddenly Chimera just doesnt look scary...
But dont be fooled, this guy will still rip through silly human meat-things that venture too close to its lair. 
Those are six Str 6 Poisoned attacks!

Cockatrice
M  WS BS  S  T  W  I  A  LD
4    4     5    4   4   4  6  6   6

Special Rules:
- Fly (20" Move)
- Petrifying Gaze (Magical attack, 12" Range, Str 2, If a 6 is rolled To Hit then the enemy is killed automatically, When rolling To Wound use Initiative instead of Toughness, No Armor Saves are permitted against Petrifying Gaze, No Dispel but magic Resist OK, Power 10)

That Petrifying Gaze gives this Chicken Of Doom some real one punch KO power...
Only Str 4, but thats still 6 attacks, he got some fast beak attacks.
Death by pecking is no fun.

Dragon, Green
M  WS BS  S  T  W  I  A  LD
6    6     0    6   6   6  3  5   8

Special Rules:
- Poison Breath (Shooting attack, Str 3, Template attack, -3 Armor Save modifier)
- Fly (20" Move)
- Poisoned Attacks (To Hit rolls of 6 automatically Wound)
- Immunity to Fire based attacks
- Scaly Skin (3+ Armor Save)

I cant believe I only have one Citadel Dragon!  
All the others I have are Reaper ones.  
I need to to make some purchases from Mirilton for those oldschool Grenadier Dragons.  
And RPE for the Ral Partha ones.

Hydra
M  WS BS  S  T  W  I  A  LD
6    4     0    5   5   5  2  7   6

Special Rules:
- Scaly Skin (4+ Armor Save)
- Regenerate (4+ Regenerate Save except from Fiery attacks)

So the Hydra gets an Armor Save, then if that fails, he gets a Regenerate Save after that!
Two walls of Save Throws...  better bring some Fire attacks if you come up against Hydra.

Ormyrr
M  WS BS  S  T  W  I  A  LD
5    6     3    5   5   6  4   5   9

Special Rules:
- Magic Blades (Armor Saves cannot be taken against these attacks)
- Blades of Fury (may re-roll missed hits in melee)
- Magic Resistance (3)
- Scaly Skin (4+ Armor Save)

Re-roll missed hits and nullify Armor Saves, makes Ormyrr a potent threat!

So that Magic Resist will stop those pesky Wizard spells in their tracks.
Which is fluffy considering Jedi Mind Tricks dont work on the Hutts!

Owlbear
M  WS BS  S  T  W  I  A  LD
6    3     0    5   4   3  3   3   5

Special Rules:
- Unstoppable Assault (Every Wounding attack causes 2 Wounds)
- Bear Hug (If Owlbear makes at least 2 successful hits in 1 Turn on one target, then victim suffers an additional 2 Hug Wounds)

Poor Owlbear doesnt look too tough stats-wise.
But if he can get all his attacks off... thats a potential 8 Wounds of damage!
Plus Hug Wounds sounds awesome.

Shambling Mound
M  WS BS  S  T  W  I  A  LD
5    3     0    6   5   4  1  4   8

Special Rules:
- Suffocate (If Shambling Mound makes at least 2 successful hits in 1 Turn on one target, then victim suffers 1 additional Wound from suffocation with no Armor Save allowed)
- Regenerate (Wet and Slimy 3+ Regenerate Save EVEN FROM Fiery attacks!)
- Mulchy Mass (All ranged and melee attacks suffer -1 To Hit against Shambling Mound)
- Always Strikes Last
- Fen Walker (counts marshes, forests as open ground for movement)
- Forest Camo (When in marsh or forest terrain all ranged attack suffer an additional -1 to hit, this stacks with Mulchy Mass and the normal cover modifier from terrain)

Shambling Mound is based off the stats of an Albion Fenbeast, good thing I have 6th Edition Chronicles 2003!
But then I modified the stats and rules from reading up on my AD&D 1e Monster Manual.
A 3+ Regenerate Save is a tough nut to crack!  
Regenerate Saves cannot be modified by high Str attacks. 
And Wet and Slimy Regenerate is safe from Fire attacks too!
Also, Mulchy Mass, Forest Camo, and terrain cover means a potential -3 missile modifier to Hit when Shambling Mound is in vegetation terrain!

Umber Hulk
M  WS BS  S  T  W  I  A  LD
6    3     1    6   4   3  1  3   4

Special Rules:
- Scaly Skin (3+ Armor Save)
- It Came From Below (Place a marker anywhere on board and then roll Scatter and Artillery Dice to determine where Umber Hulk will emerge from.  As it emerges, it may act normally and may even declare a charge.  If the marker was underneath an enemy, Umber Hulk will engage it automatically as if charging.  If marker goes off table or under impassible terrain, move marker to legal area as close as possible)

Umber Hulk doesnt look too impressive, but at least he will always get the 1st attack.
Oh his Save is a 3+ too, not too shabby.

Winged Bear
M  WS BS  S  T  W  I  A  LD
6    4     0    6   5   4  5   4   7

Special Rules:
- Fly (20" Move)

I pulled these stats from the Kislev Bear from Chronicles 2004, then gave him flight.
But at the end of the day, he is just a flying bear...


~~~~~~~~~~~~


Hmm... I just had a crazy idea...
Monster Fight Club!

Tournament style ladder for a monster vs monster slug fest!
Plus we have 2 teams!  Citadel and Ral Partha.

OK, so I drew up some lots and here is how the fight ladder came up:

Team Citadel on the left and Team Ral Partha on the right

Cockatrice vs Umber Hulk
Balrog vs Chimera
Green Dragon vs Ormyrr
Winged Bear vs Catoblepas
Hydra vs Shambling Mound

Citadel's Owlbear sits on the bench with no opponent (he isnt eliminated, just waiting for next round)

Once this round of fights are over, we will draw up the next round.


Place your bets, gentlemen!


Next Post:  Monster Fight Club





5 comments:

  1. Cuddly shambling mound there. It would be good if someone made the really hard to get monsters like Leucrotta and Peryton.

    ReplyDelete
    Replies
    1. Ral Partha's Peryton is kinda average. Julie Guthrie has a Peryton through Reaper, which is ok. But the one I really want is from Jason Wiebe through Center Stage Minis, which went out of business awhile ago. I just kept procrastinating and now its going to be hard to obtain one.

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  2. Love it. I think my favorite is the shambling mound, never seen that figure before.

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  3. How have I missed your blog until now? I am ashamed. But my shame is relieved by the pleasure of looking at this project of yours. Yes! The Catoblepas! I haven't contemplated the beauty of the Catoblepas in many a year.

    Just great work on these minis. I love the bases and the way that your painting brings out the texture on the sculpts. Wonderful!

    ReplyDelete
    Replies
    1. Thanks buddy and welcome to my blog. And yes, the wonders of the quirky lovely Catoblepas...

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