Here are the Mordorheim custom rules set for this blog. And yes, you may have noticed that Ive updated the blog's top banner graphic.
To make games easier for me, I have simplified the Warhammer/Mordheim rules and stats. They are still I Go You Go, which is what I like. No charts "to-hit" or "to-wound" need to be used anymore, all info will be on the unit stats. I like d6's so that is the only die needed to play.
Combat: Attacker rolls Melee "To-Wound"(or Range if available), defender rolls To-Save. Only attacker may atttack during his/her turn.
Attacks stat is the number of dice rolled in Melee combat. Ranged attacks are not modifed by Attacks stat and are usually just 1 attack unless noted otherwise.
Health stat is the number of wounds a unit can take before being knocked out of the battle.
Leadership is now for overcoming fear or stun checks which cause inaction for a turn. Fear or stun checks are caused by special abilities as noted on unit abilities.
Charge: During movement phase, may move at double speed to base contact with enemy.
Magic: Each spell can only be cast successfully once per battle. Only 1 spell can be attempted each turn. A failed spell can be tried again in upcoming turns until it is successfully cast.
Turn Sequence: Move/Charge, Missile Fire/Cast Magic, Melee Combat
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To convert Warhammer stats to Mordorheim stats:
1) change Weapon Skill to Melee: WS of 3 = 4+, less than WS 3 = 5+, more than WS 3 = 3+
2) change Ballistic Skill to Range Attack: BS of 3 = 4+, less than BS 3 = 5+, more than BS 3 = 3+
3) change Toughness to Save: T of 4 = 6+ Save, T of 6 or more = 5+ Save, Light armor = a further -1 to Save, Heavy armor = further -2 to Save, Shield = further -1 to Save. Maximum stat of 3+ Save.
4) Change Leadership (old) to Leadership (new): LD of 7 = 4+, more than 7 = 3+, Initiative of 4 or more is a further -1 to Leadership.
And here are the new stats for our heroes (heroines):
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Zorelle, Lady Elessar of Minas Tirith
Move 4" Melee 3+ Attacks 3 Health 5 Save 4+ Leadership 2+
Phial of Galadriel: enemy ranged attacks are at -1 to hit
Sword of Erlech: vampiric blade heals Zorelle +1 wound per successful enemy wound
Lightning Reflexes: already added to Save stat
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Mad Alice, Mistress of LakeTown
Move 4" Melee 3+ Attacks 2 Health 4 Save 0 Leadership 3+
Rage: Double Attacks on turn in which Alice charges
Beer Keg: Heal up to 3 wounds per game for Alice or friend in contact
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Aly Greenleaf, Elf Ranger of Mirkwood
Move 5" Melee 3+ Range 3+ Attacks 2 Health 3 Save 5+ Leadership 3+
Bow of Loren: Range attacks are 3 shots per turn
Blessed by the Goddess Isha: can reroll any 1 die roll per battle
Scout: May move up to 5" before battle begins
Waywatcher Reflexes: already added to Save stat
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Istriya, Witch of Pinnath Gelin
Move 4" Melee 5+ Attacks 1 Health 3 Save 0 Leadership 3+
Regrowth Spell: Casting 2+, heal d3 wounds on self or friend up to 12"
Spectral Skull Spell: Casting 2+, 18" range to target in LOS and all enemy models in 6" of target, must roll leadership or lose actions next turn
Chain Lightning Spell: Casting 3+, 18" range to target model in LOS and 2 other models within 12" of target, causes 2 wounds to each model
Shield of Thorns Spell: Casting 4+, Remains in play, on self or friend within 12", each enemy who comes into contact with target suffer a wound on a 4+
The Crows Feast Spell: Casting 4+, 24" range to target model (no LOS necessary) and 2 other models within 12" of target, causes 1 wound to each model
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