Greetings to another introduction post!
Here we have a new team of adventurers called - The Rogues of Rhun!
They are all figures from Westfalia Miniatures - Paul Hicks, Matthew Bickley, and Boris Woloszyn.
Paul Hicks is a giant in the historical wargame world and needs no introduction. Matthew Bickley is of Reaper and Otherworld fame. Boris is a newer sculptor I knew nothing about, and I must say I am now a big fan.
In time, I want to collect everything from Darksword, Westfalia, Freebooter and Black Scorpion. Among other things of course, but those are the companies I want to concentrate on.
On to the new figures...
Zoltar the Enchanter, Xanthia and her familiar Buttons
Zoltar the Enchanter
Zoltar once granted a boy's wish to be a grownup. That boy later grew up overnight in NYC, then fought a jungle war alongside Lieutenant Dan, then fought a bocage war trying to save Private Ryan, fought another jungle war on an island against a volcano, befriended a soccer ball on that island, and finally lived in exile in a NYC airport. Zoltar, seeing the mayhem caused by unregulated magic for profit, sought to make amends and live a life worth living. So he broke out of that coin operated machine and became an enchanter upon a Quest to a northern cave, the cave of Caerbannog, wherein, carved in mystic ruins upon the living rock... make plain the last resting place of the most Holy Grail. And Death did await them all with nasty, big, pointy teeth!
"Zoltar speaks." "I wish I were big" "Your wish is granted"
Xanthia, Witch of Gospodar
Xanthia was once a Gospodar Ice Witch, but now lives a more reasonable life in warmer climes with her pet cat, Buttons - who is draped around her shoulders. She accompanies Zoltar on his Quest.
Solaire and Rattlebones
Solaire is a Templar Knight of the Order of the Blazing Sun. The Order worships the goddess Myrmidia - the Goddess of War. Where Sigmar was a mortal who became a God, Myrmidia was a Goddess who took mortal form to fight Chaos. Solaire took on a quest in the realm of Lordran where he encountered many "dark souls" in the hope of inspiring them to find hope in the power of the sun and Myrmidia.
Solaire: Praise the Sun!
Rattlebones is a Wildling Warrior who knows the ways of the North. He became a leader of the Wildlings under the King Beyond The Wall. After hearing a Northerner Witch named Zanthia speak of Zoltar's Quest, Rattlebones has joined their Quest for the Holy Grail. Rattlebones hopes that this magical artifact can transform the North into a tropical paradise.
Rattlebones: You know nothing, Jon Snow.
Bortai and Kano
Bortai - Ungol Archer
She is prophecied to be the mother of many Khans. And like all of her kind - she knows what is best in life. Trained to be a hunter archer since her youth, she is unparalleled in the arts of the bow. And while most Ungols are on horseback, Bortai deigns to go on foot to accompany her Questing companions into murky dungeons.
Kano - Warrior
Kano is another quintessential northern warrior. But not much is known about him, except that Frazetta painted him when he wasnt painting Conan. So Kano had to think of some way to distinguish himself from the barbarian - he does not fear magic.
Stroika and Alpha
Stroika - Kislev Warrior
Stroika is a member of the KGB - the Kislev Gosudarstvennoy Bezopasnosti (aka the committee for Kislevite security). She was a pivotal part of the Satchel List Debacle where Stroika covertly played the part of a triple agent. In the effort to extricate the agent called Spyglass for Albion, she not only eliminated agent Percival but also agent Bremovych (all with stylish 80s new wave music to boot). Stroika was working for the Lustrians all along! Stoika was recently on vacation with a Slann Mage somewhere South of the Temple City of Hexoatl. But she has joined Zoltar's Quest out of purely altruistic reasons. Or has she?
Alpha - bounty hunter
Alpha Fett is one of the most feared bounty hunters in this sector. Originally hired to capture the Tomb Raider known as Solo Jones and his Kislev Bear co-pilot companion Chewy the Circus Bear, Alpha has changed his life by becoming a foster father to a Baby Yoda. But the Dead-Eye Knights have kidnapped the little green creature and plan to brainwash him into their Cult. Alpha has joined forces with Zoltar who has the mystical powers to discover the kidnappers whereabouts. Of course, Zoltar demands payment first - Alpha must help the new adventuring party with their Grail Quest.
~~~~~~~
So where will this new team of adventurers be exploring? Rhun is the lands leading to the East. It might be nice to go deep into Easterling lands, or further into Essos (Braavos, Old Valyria, Astapor, Qarth) or east of the Old World (Cathay, Ind, Nippon)
But first I think they must complete their initial fluff. They are on a Quest. And if they cant find the Holy Grail, will another Magical Cup of some sort satisfy them? The Goblet of Fire perhaps? A Tri-Wizard tournament sounds like a good scenario! Or... most probably, the Tankard of Bugman! Surely if the Holy Grail cannot be found, then perhaps this Dwarven relic can restore both leaf and flower. And Tavern and Pub!
Solaire: We must find what was lost. Where do we find it?
Zoltar: Search the land, the labyrinths of the forests, to the edge of... within.
Solaire: Where do we look for it?
Zoltar: Portents, signs... follow.
Solaire: I will ride forth in the name of this Quest. We will find this Grail or die!
No comments:
Post a Comment